180 yds to green
← BirdieIQ™

Website tournaments · no app needed

Tournaments & games

Every game below ran live on birdieiq.us, all at once in one 16-player event. Every result matched the expected calculation.

Updated October 9, 2026

BirdieIQ Club

Run your group’s games for $99 a year

  • Unlimited tournaments for a year, up to 52 players (13 foursomes) each
  • QR scorecards: one phone per foursome, no app needed
  • Every game below, with handicaps from each player’s own tee and winners at Finalize
  • The BirdieIQ course library: a course’s scorecard is entered once and reused by every organizer there

For each organizer, billed by invoice. Coaches with BirdieIQ team access create tournaments too. The BirdieIQ app is separate.

How the day works

  1. The organizer enters each player’s Handicap Index and tee. BirdieIQ works out Course and Playing Handicaps the USGA way, each from the player’s own tee, so mixed tees (combos and forward tees included) play together.
  2. Each foursome scans its own QR code. One phone per group enters the scores.
  3. Scores save as you go. With no signal they wait on the phone and send later.
  4. The organizer presses Finalize, and every game shows its winner.

Everyone vs. the fieldIndividual games

Stroke play

Lowest total wins, gross and/or net. Net uses 95% of handicap. Optional: the low-gross winner can’t also win net, and A/B/C flights by Handicap Index.

Stableford

Points per hole against par, gross or net, with flights if you like.

Modified Stableford

Bigger rewards for birdies and eagles, with points taken off for bogeys and worse.

Skins

Win a hole outright to take the skin, gross or net, with or without carryovers. Play it across the whole field or inside one foursome.

Quota (Chicago)

Bogey 1, par 2, birdie 4, eagle 8. Your quota is 36 minus your Course Handicap; most points over quota wins.

Flags

Everyone gets par plus their handicap strokes and plants a flag where they run out. The flag furthest around the course wins.

Rabbit

Win a hole outright to grab the rabbit. Whoever holds it at the end of each nine wins that half.

Snake

Whoever three-putted last is holding the snake at the end.
Tick “3-putt” on the card

Bingo Bango Bongo

A point each for first on the green, closest once everyone is on, and first in the hole.
Tick the three on the card

Closest to the pin

On the holes you choose, usually the par 3s. Turn on Greenies to require par or better.
Enter the distance on the card

Long drive

On the holes you choose.
Enter the yards on the card

Team vs. the fieldEach foursome, or each pair, is a team

Waltz

Count the best 1 score on hole 1, the best 2 on hole 2, the best 3 on hole 3, and repeat. A reversed 3-2-1 version is available too.

Best balls

Count the best 1, 2, 3 or all 4 scores on every hole, in strokes or team Stableford points.

Shamble

Everyone plays from the best drive, then the best balls count.
Pick whose drive on the card

Scramble

Everyone plays from the best shot every time; one team score per hole.
Enter the team score

Alternate shot

Pairs take turns hitting one ball.
Enter the team score

Chapman (Pinehurst)

Both partners drive, swap balls for the second shot, choose one ball, then alternate.
Enter the team score

Inside your foursomeSide games

Match

Two players, hole by hole.

Nassau

Two players: front nine, back nine and overall.

Wolf

The Wolf rotates, picks a partner or goes Lone Wolf, and the pick locks before the hole.
Lock the Wolf pick on the card

Best ball 2 v 2

Two teams of two inside the foursome; the better ball wins the hole.

Team points

Two teams of two earn points each hole.

Sixes

Partners change every six holes.

Vegas

Two teams of two make a two-digit number from their scores each hole; the lower number takes the difference.

Dots

Points for one-putts, chip-ins, sand saves and closest to the pin.
Tick them on the card

Good to know

  • Ties show as “Tie · no winner”. Agree on a tiebreak before you tee off, such as matching cards on the back nine.
  • Scramble, alternate shot and Chapman: every player on a team plays the same tee. Every other game takes any mix of tees.
  • Pairs are players 1 and 2, then 3 and 4, in each foursome as entered.
  • No-shows: the organizer withdraws them before Finalize. A missing card means no winner is declared.
  • You can run several games at once; one event held 27 together.

Set up a tournament